Unreal Engine 5 • C++ • Gameplay & FX
Terminadrone
A physics-based drone shooter focused on responsive movement, projectile dynamics, and juicy combat feedback.
Prototype
Pawn
AI
FX
UI
What this project demonstrates
- • Physics-driven drone pawn with responsive flight, lean, and camera alignment.
- • Projectile and impact FX pipeline (Niagara/materials) tuned for combat readability.
- • Combat loop with weapon variants, cooldowns, and hit feedback for feel testing.
- • HUD and menu hooks tied to gameplay states for rapid iteration.
Player Drone (Pawn)
Enemy Bot (AI & Systems)
Combat & Weapons
Drone Mesh & Visuals
FX & Materials
UI (Menus & HUD)
Next Step
Want this gameplay quality on your project?
We can scope movement, combat feel, AI behavior, and supporting UI flow into a clear implementation roadmap.