
CopyTrade France
Multilingual e-commerce storefront for refurbished business photocopiers with partner-first catalog browsing and an integrated AI chatbot.
Web, App and AI Engineering Studio
We design and build customer-facing products and back offices with clear scope, reliable execution, and measurable business impact.
Selected work
Live platforms we design, build, and maintain for web, app, and AI-enabled operations.
Our mission
We combine product discipline with hands-on engineering so your platform stays maintainable after launch.
Pillar 01
Clear milestones, scoped builds, and decision-ready updates from kickoff to release.
Pillar 02
Admin tools for orders, stock, menus, media, and CRM so teams run day-to-day operations in one place.
Pillar 03
Automation, copilots, and in-game AI systems - scoped for production, not slide-deck demos.
Pillar 04
Unreal Engine 5 and Unity experience applied to performance, systems, and polish where it matters.
Our services
From customer-facing sites to internal tools and AI layers, each engagement is scoped to your product stage.
Service 01
Marketing sites, catalogs, and product experiences built for clarity and conversion.
View web workService 02
Operational dashboards for orders, inventory, reservations, and content management.
View app deliveryService 03
Automation, copilots, and in-game AI - behavior trees, agents, and ops workflows.
Explore AI solutionsService 04
Gameplay systems, AI behaviors, and UE5 prototypes with production-ready presentation.
View game projectsAI solutions
We apply modern AI where it speeds delivery: web platforms, apps, operations, and game systems - with clear scope, observability, and maintainable integrations.
Track 01
Connect APIs, back offices, and internal tools with reliable automations - scheduling, sync, alerts, and operator workflows without manual busywork.
Track 02
LLM copilots, retrieval, and guardrailed assistants embedded in web and app products - scoped to your data, metrics, and release process.
Track 03
NPC logic with behavior trees, state machines, perception, and patrol systems in Unreal Engine 5 and Unity - tuned for gameplay, not demos.
Game programming
Gameplay, AI, and systems with production-ready presentation. Our secondary specialty, built with UE5 discipline.
Playground
Gameplay sandboxes and quick prototypes that show how we think about feel, responsiveness, and systems.
Scroll sideways to explore quick prototypes inspired by our gameplay sandboxes. Each mini-project focuses on feel, responsiveness, and shaders without heavy assets.
Swipe to explore
Optimized for desktop pointer controls
Keyboard or mouse recommended
Slide past drones and chase a new high score.
Controls: Left/Right or A/D. Press R to reset.
Dodge the drones.
Guide the pulse drone to gather falling lights.
Move pointer across the canvas. Missed lights deduct points.
Collect luminous orbs.
Wait for green, then react faster than last time.
Click or press Space when it turns green.
Let's build
Tell us your goals, timeline, and constraints. We respond within 24 to 48 hours with a clear next step.