Unreal Engine 5 • C++ • Behavior Trees
Project ECHO 6
Third-person sci-fi prototype exploring AI patrols, multi-sense perception, and level sequencing with production tools.
AI Systems
Perception
Cinematics
UI
What this project demonstrates
- • AI patrols with multi-sense perception (sight/hearing/touch) implemented in UE5 C++.
- • Behavior Tree authoring with custom tasks for alerts, chase, and search states.
- • Sequenced cinematics and UI widgets triggered from gameplay events.
- • Designer-facing level tools: spawners, platforms, and patrol routes for iteration speed.
Cinematics & Backgrounds
UI & Widgets
Environment & Mechanics
AI Spawner
Behavior Tree
BT Tasks
Patrol System
AI Senses (Perception)
Next Step
Need a similar AI/gameplay module?
Share your objective, technical constraints, and timeline. We can propose a scoped plan with practical milestones.